Rune Blade Class

Proficiencies

Weapon Skills

Armor Skills

Shield Skills

Resource Skills

General Skills

Cleaving Strike
Cost: SP

Description: 1 Rune. 0 second incant. Melee Spell. When used, call out “Cleaving Strike” before a hit with a cored one handed or longer weapon. This spell deals 1 cleaving damage to the shield or armor it hits. 5 second cooldown between uses.

Arrow Ward
Cost: SP

Description: 1 Rune, 5 second incant. Tie a blue ribbon on the recipient. This blessing blocks the next arrow hit against them.

Spell Bind
Cost: SP

Description: 2 Runes, 10 second roleplay. You tie a blue ribbon to your weapon. The ribbon must have the name of a melee spell you can cast on it. When you cast the melee spell written on the ribbon, you can do so with the rune cost reduced by 1. This skill can reduce the rune cost of a spell to 0 even when combined with other abilities that won’t reduce the rune cost below 1. Spell bind can only be applied to a weapon once. This effect lasts until dispelled. Additionally you can remove this effect yourself by removing the ribbon. Only the caster of this spell can gain any benefit from it.

Choose 1 of the following rune circle options:

Null Magic Zone
Cost: SP

Description: 4 Runes. 3 minute setup. 15ft size. Color: Black. Anyone inside this circle is immune to other magical effects. Additionally, no one inside the circle can cast any magical effect.

Circle of Thorns
Cost: SP

Description: 2 Runes. 2 minutes setup. 10ft size. Color: Green. Whenever anyone other than the caster enters this circle, they take a leg wound. If you also have Runic Mastery, you can choose who this circle affects.

Circle of Protection
Cost: SP

Description: 3 Runes. 2 minute setup. 10ft size. Color: White. Anyone inside the circle (including their equipment) is immune to all damage, but also cannot deal any damage. If you get hit while under the effect of the circle call “Protection”.

Rune Trap
Cost: SP

Description: 3 Runes. 3 minutes setup. 10ft size. Color: Orange. As part of the preparation of this circle you can cast a thrown or touch spell. You cannot store healing spells or self cast only spells in this circle. The rune cost for that spell is added to the cost to set up this circle. Whenever someone other than the caster enters this circle, they take the effect of that spell. If you also have Runic Mastery, you can choose who this circle affects.

Circle of Power
Cost: SP

Description: 3 Runes. 3 minute setup. 10ft size. Color: Red. While you are inside this circle, you can cast thrown or touch spells on anyone else in the circle without incant time and need only point at the person to target them. Healing spells do not benefit from this circle. Only the caster of this circle can gain its benefits.

Circle of Magic
Cost: SP

Description: 4 Runes. 3 minute setup. 10ft size. Color: Blue. Anyone inside this circle has the cost of their spells reduced to 1 rune.

Rune Blade Skills

Flame Strike
Cost: SP

Description: 1 Rune. 0 second incant. Melee Spell. Deals 1 point of damage to the target location. After casting this spell, you cannot cast another melee spell until you finish a 5 second incant to recharge your weapon

Frost Strike
Cost: SP

Description: Frost Strike: 1 Rune. 0 second incant. Melee Spell. Targeted location is disabled for 30 seconds. After casting this spell, you cannot cast another melee spell until you finish a 5 second incant to recharge your weapon.

Healing Hand
Cost: SP

Description: 2 Runes. 10 second incantation. Touch. The target recovers 2 hits.

Cleanse
Cost: SP

Description: 2 Rune. 10 second incantation. Touch. The target recovers from a poisoned location.

Arcane Armor
Cost: SP

Description: 1 Rune. 5 second incant. Touch. Tie a blue ribbon on the arm of the recipient. They gain 1 magic armor.

Cleave Adept
Cost: SP

Description: Casting cleaving strike no longer has a rune cost for you.

Sapping Strike
Cost: SP

Description: 2 Runes. 0 second incant. Melee Spell. The wielder can call “Sap” before a strike. The strike deals 1 point of damage to the target location and you can recover 1 hit. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon

Entangling Strike
Cost: SP

Description: 2 Runes. 0 second incant. Melee Spell. One of the target’s legs is rooted to the ground and cannot move. Lasts 10 minutes or until dispelled. Can also be removed by a full minute of roleplay breaking out of the vines. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon

Invigorate
Cost: SP

Description: 3 Runes. Special Spell. Within 10 seconds after dying, you can call “Invigorate” any pay the rune cost to heal all wounds and regain 2 hits.

Runic Aura
Cost: SP

Description: 3 Runes. 15 second incant. Special Spell. You and all allies within 10ft of you gain 1 magic armor.

Magic Resist
Cost: SP

Description: 3 Runes. Special Spell. When you are hit with a spell, you may call “Magic Resist” and pay the rune cost to ignore all effects of the spell. Additionally you gain +1 rune when you take this skill.

Runic Smite
Cost: SP

Description: 2 Runes. 0 Seconds incant. Melee Spell. Deals a wound to the target. If it hits a Cursed Creature then it deals 5 damage instead. This spell cannot be used with Spell Bind. After casting this spell, you cannot cast another melee spell until you finish a 10 second incant to recharge your weapon. Additionally gain +1 rune when you take this skill.

Runic Surge
Cost: SP

Description: Once per day you can call “Runic Surge” and you instantly regain all your runes. Additionally, you gain +1 rune when you take this skill.